![]() No, that’s not how we do it! (The ideas) definitely come from all sides of the development team. Lucas Roussel: You made me laugh because I was just imagining putting kids in a dark room and trying to focus test nightmares on them. Senior Editor Alex Gibson: So, I’m fascinated, how does one brainstorming children’s nightmares? Presumably, the team doesn’t focus on their children! Just like the hungry inhabitants of The Maw, they’re ravenous for another adventure, too, and this week they’ll finally be satiated as the much-anticipated Little Nightmares 2 arrives.Įxcited to learn more about how the team at Tarsier Studios and Bandai Namco has handled the development of Little Nightmares 2, Twinfinite spoke with Bandai Namco producer Lucas Roussel.Įditor’s Note: Some answers in this interview have been lightly edited for clarity. The franchise has forged its own, thriving community that adores its deeply unsettling premise and the intrigue of its uniquely crafted world. Following in the wake of genre-defining titles like LIMBO and INSIDE was always likely to prove a challenge, but after a hugely successful first game, two DLCs, and a mobile spin-off, Little Nightmares feels as though it has long since shaken off those comparisons. ![]()
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